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Why this book can help you to get started with Game Development
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.
Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".
This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.
Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.
Content and structure of this book
In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game.
The book includes:
- A list of the learning objectives at the start of each chapter.
- Step-by-step activities.
- Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
- Quizzes to test your knowledge.
- Full project and code solutions (in JavaScript and C#) for each chapter.
- Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
The content of each chapter is as follows:
- Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.
- Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.
- Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.
- Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.
- Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.
- Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.
- Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
If you want to start scripting with Unity, using a tried-and-tested method: download this book now
- Sales Rank: #59385 in eBooks
- Published on: 2015-12-19
- Released on: 2015-12-19
- Format: Kindle eBook
Review
"Covers all the basics to get you moving on your own game using Unity"
- Rupert (reader, Amazon.com)
"Good Book to Start"
- Wily (reader, Amazon.com)
"I was surprised how deeply the author has dealt with the subject. The book is very easy to read and the text is not complicated. Definitely the book is worth the price."
- Simon, H. (reader, Amazon.com)
" This author actually knows how to explain his lessons clearly with good examples toback everything up... If you want a clear, easy and concise start to learning how to create games with this software, then this is the book for you."
- Reader (Amazon.com)
" As it stands, even though I'm still working through the book, the information and lessons are solid. It gives viable examples and a great walk-through behind how the engine and the code works. This and Patrick Felicia's foundations level book is great for anyone trying to learn Unity and game coding.
"
- Johnathan, Reader (Amazon.com)
" I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too
"
- Reader (Amazon.com)
" As a complete newbie to Unity and JavaScript - I wanted a book that was clear to understand.
There are many sources to tell you about Unity - but I wanted to learn how to use Unity.
Patrick provides good background and explanation and most importantly gives very clear instructions and steps.
By following the steps a complete newbie can build scenes, write JavaScript code and start to put together an actual game in Unity.
Its very obvious Patrick is proficient in Unity and can convey that information - in a natural easy to read style.
The hands-on activities really does bring you from zero. Looking forward to the next in the series.
- Reader (Amazon.com)
" This is the second book in a series for those wanting to learn the Unity game engine. Patrick Felicia's books are concise, informative, and the definitive books in this segment.The author makes himself available for questions through email and is very helpful and considerate. His work has helped me immensely as a game developer and I heartily recommend this book."
- Joshua Ouille, Reader (Amazon.com)
" This book begins to cover scripting and ends with a complete game. The tutorials are complete and easy to follow. Code examples are available in both c# and JavaScript. The author is remarkably available for questions and truly wants his readers to be successful. I'm looking forward to the next book in the series. Thanks Pat!"
- Jason, Reader (Amazon.com)
From the Author
Hi there
This is the second book in the series (Unity 5: From Zero to proficiency); whereas the first book gets readers comfortable with the interface and built-in objects, this book introduces readers to scripting in Unity (in both JavaScript and C#) by creating a simple survival game.
Why I started Writing this book
After teaching Unity for over 4 years, I always thought it could be great to find a book that could get my students started with Unity in a few hours and that showed them how to master the core functionalities offered by this fantastic software.
Many of the books that I found were too short and did not provide enough details on the why behind the actions recommended and taken; other books were highly theoretical, and I found that they lacked practicality and that they would not get my students' full attention. In addition, I often found that game development may be preferred by those with a programming background but that those with an Arts background, even if they wanted to get to know how to create games, often had to face the issue of learning to code for the first time.
As a result, I started to consider a format that would cover both: be approachable (even to the students with no programming background), keep students highly motivated and involved using an interesting project, cover the core functionalities available in Unity to get started on game programming, provide answers to common questions, and also provide, if need be, a considerable amount of details for some topics.
This book series entitled From Zero to Proficiency does just this. In this book series, you have the opportunity to play around with Unity's core features, and essentially those that will make it possible to create an interesting 3D game rapidly. After reading this book series, you should find it easier to use Unity and its core functionalities.
This book series assumes no prior knowledge on the part of the reader, and it will get you started on Unity so that you quickly master all the wonderful features that this software provides by going through an easy learning curve. By completing each chapter, and by following step-by-step instructions, you will progressively improve your skills, become more proficient in Unity, and create a survival game using Unity's core features in terms of programming (C# and JavaScript), game design, and drag and drop features.
Thanks for reading.
Enjoy!
About the Author
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Easy to understand and to implement.
By Amazon Customer
I would recommend for people who want to study unity generally, to take a quick basic programming course before starting with this book because i am not sure if this book was easy for me because i have a basic knowledge about programming, or it's just easy.
One thing is for sure, it makes things way easier.
There are many websites for free online basic courses like Codeacademy and Sololearn which give free basic introduction tutorial for JavaScript and more.
Since i am familiar with programming, i didn't need to start focusing on how programming works (which is explained in this book) but only on how programming with unity work.
Highly recommended book nonetheless.
1 of 1 people found the following review helpful.
Building on the Unity 5 Foundation
By Alta M Tacke
This book continues the programming learning begun in Unity 5 from Zero to Proficiency (Foundation). Students easily made the transition to added levels of programming that through hands-on activities built on the skills learned in the first book. The addition of JavaScript gave students the opportunity to understand the logistics of writing a program that would allow the program compiler to complete an activity. The structure and syntax of the language was presented such that students could understand the logic of the game. The text presented some problems in Chapter 4 in that the illustrations were not always labeled and aligned to the text in which they appeared. Looking forward to book 3.
2 of 2 people found the following review helpful.
Even if you don't know anything about coding you can still easily follow this book
By Amazon Customer
Well, that book is one of the few books that someone can follow naturally. Even if you don't know anything about coding you can still easily follow this book. The exambles of this book can also teach you practical things that you maybe like to include in your real project. I will recomend this book to anyone that starts with Unity! Also, the writer of this book is very active and supportive!
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